Elite XP Whitepaper
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Tokenomics & Release Schedule

$PVP: In-Game Token

  • No premining and will be generated upon user activity
  • Max Supply of 1,000,000,000 tokens
  • The initial pool will be created with 10% of LP Pool upon TGE (10mil tokens)
  • Every 5% release, the $PVP generation rate will be reduced by 5% with a 25% milestone where it will be reduced by 20%
Therefore it will only be generated as users play the game.
$PVP will be used to upgrade, repair, mint, etc within the game itself.

$XP: Governance Token

The total supply of $XP is 270,000,000 tokens and will be (i) minted all at once and (ii) unlocked in accordance with a predetermined schedule that will last for 60 months from the public sale. The initial circulating supply is set at 60,000,000 XP - 22% of the total supply.
Allocation Type (%)
XP Token Amount
Note
Play to Earn (30%)
81,000,000
6 months linear vesting (1.67%)
Team & Advisory (18%)
48,600,000
6 months cliff, 30 months linear vesting (3.33% monthly)
Marketing and Rewards (17%)
45,900,000
14% released at TGE, 24 months linear vesting (3.58% monthly)
Liquidity Pools (10%)
27,000,000
15% released at TGE, 85% vested over 24 months (3.54% monthly)
Ecosystem (10%)
27,000,000
60 months linear vesting (1.67% monthly)
Private & Seed Funding Rounds (12%)
32,400,000
5% distributed at TGE, 18 monthes linear vesting (5.28% monthly)
Public Sale (3%)
8,100,000
40% distributed at TGE, 30% in each of the following two months (30% monthly)