Tokenomics & Release Schedule
- No premining and will be generated upon user activity
- Max Supply of 1,000,000,000 tokens
- The initial pool will be created with 10% of LP Pool upon TGE (10mil tokens)
- Every 5% release, the $PVP generation rate will be reduced by 5% with a 25% milestone where it will be reduced by 20%
Therefore it will only be generated as users play the game.
$PVP will be used to upgrade, repair, mint, etc within the game itself.
The total supply of $XP is 270,000,000 tokens and will be (i) minted all at once and (ii) unlocked in accordance with a predetermined schedule that will last for 60 months from the public sale. The initial circulating supply is set at 60,000,000 XP - 22% of the total supply.